/**
* @fileoverview Bewertungskonfigurationen für Connect4-Heuristiken (regular, 3d).
* Definiert je 7 Profile pro Variante:
* - v1_baseline: Sieg/Verlust + einfache Fensterbewertung
* - v2_positional: Zentrumskontrolle, Spaltenqualität, Verbindungsbewertung
* - v3_aggressive: Druckmaximierung, Doppel-Drohungen, Mobilitätseinschränkung
* - v4_defensive: Maximale Gegner-Drohungs-Bestrafung, Höhenkontrolle
* - v5_offensive: Schneller Drohungsaufbau, Setup-Bonus, Threat-Eskalation
* - v6_local: Maximale Fensterwerte, minimale Positionsgewichte
* - v7_global: Spaltenstruktur + Verbindungsqualität dominieren
*
* Alle Werte sind Schema-validiert via heuristic-config-schema.js.
* @author Alexander Wolf
*/
/**
* Validiert Config falls Schema-Validator verfügbar ist (Load-Order-sicher).
* @param {Object} config - Rohkonfiguration.
* @returns {Object} Validierte oder unveränderte Konfiguration.
*/
function _connect4ValidateConfig(config) {
if (typeof validateHeuristicConfig === 'function') {
try {
return validateHeuristicConfig(config);
} catch (e) {
if (typeof DebugConfig !== 'undefined' && typeof DEBUG_DOMAINS !== 'undefined') {
DebugConfig.log(DEBUG_DOMAINS.AI_HEURISTICS, 'warn',
`Connect4-Config Validierung fehlgeschlagen für ${config.profile}: ${e.message}. Nutze unvalidierte Config.`);
}
}
}
return config;
}
// ═══════════════════════════════════════════════════════════════
// CONNECT4 REGULAR — Standard 6×7
// ═══════════════════════════════════════════════════════════════
const C4_REGULAR_PROFILES = {
v1_baseline: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v1_baseline',
name: 'Connect4 (Baseline)',
description: 'Standard-Scoring: Fensterbewertung (4er, 3er, 2er) + Center-Bias.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 10000, threeInLine: 100, twoInLine: 10,
opponentThreeInLine: -90, opponentTwoInLine: -5,
centerWeight: 3
}
}),
v2_positional: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v2_positional',
name: 'Connect4 (Positional)',
description: 'Starke Zentrumskontrolle, Höhenstrafe, Verbindungsbonus.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 10000, threeInLine: 120, twoInLine: 15,
opponentThreeInLine: -110, opponentTwoInLine: -8,
centerWeight: 6, connectivityBonus: 8, heightPenalty: -2
}
}),
v3_aggressive: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v3_aggressive',
name: 'Connect4 (Aggressive)',
description: 'Maximiert Drohungen, bestraft eigenen Passivismus. Offensiv-First.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 10000, threeInLine: 200, twoInLine: 25,
opponentThreeInLine: -60, opponentTwoInLine: -3,
centerWeight: 4, pressureWeight: 15,
setupBonus: 15, threatMultiplier: 5
}
}),
// ═══ OPTIMIERTE STRATEGISCHE PROFILE ═══
v4_defensive: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v4_defensive',
name: 'Connect4 (Defensiv)',
description: 'loss/win=1.5, opponentThreeInLine=-250, Höhenstrafe, stabile Positionen.',
weights: {
win: 100000, loss: -150000, draw: 500,
fourInRow: 10000, threeInLine: 80, twoInLine: 8,
opponentThreeInLine: -250, opponentTwoInLine: -20,
centerWeight: 4, connectivityBonus: 5, heightPenalty: -5
}
}),
v5_offensive: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v5_offensive',
name: 'Connect4 (Offensiv)',
description: 'Schneller Aufbau: threeInLine=250, setupBonus=25, threatMultiplier=8.",',
weights: {
win: 100000, loss: -80000, draw: -200,
fourInRow: 10000, threeInLine: 250, twoInLine: 30,
opponentThreeInLine: -50, opponentTwoInLine: -3,
centerWeight: 3, pressureWeight: 20,
setupBonus: 25, threatMultiplier: 8
}
}),
v6_local: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v6_local',
name: 'Connect4 (Lokal)',
description: 'Maximale Fensterwerte, minimale Position. Taktischer Nahkampf.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 10000, threeInLine: 200, twoInLine: 25,
opponentThreeInLine: -100, opponentTwoInLine: -8,
centerWeight: 1, setupBonus: 20
}
}),
v7_global: _connect4ValidateConfig({
game: 'connect4', variant: 'regular', profile: 'v7_global',
name: 'Connect4 (Global)',
description: 'Spaltenstruktur + Verbindungen: centerWeight=10, connectivity=12, niedrige Linien.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 10000, threeInLine: 60, twoInLine: 5,
opponentThreeInLine: -80, opponentTwoInLine: -5,
centerWeight: 10, connectivityBonus: 12, heightPenalty: -3
}
})
};
// ═══════════════════════════════════════════════════════════════
// CONNECT4 3D — 4×4×4
// ═══════════════════════════════════════════════════════════════
const C4_3D_PROFILES = {
v1_baseline: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v1_baseline',
name: 'Connect4 3D (Baseline)',
description: 'Zentrumsdistanz + einfache Raumlinienbewertung.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 100000, threeInLine: 1000, twoInLine: 50,
opponentThreeInLine: -1000, opponentTwoInLine: -50,
centerWeight: 2
}
}),
v2_positional: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v2_positional',
name: 'Connect4 3D (Positional)',
description: 'Raumkontrolle mit Diagonalen-Bonus und Kernzentrierung.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 100000, threeInLine: 1200, twoInLine: 60,
opponentThreeInLine: -1200, opponentTwoInLine: -60,
centerWeight: 4, spatialControl: 8, connectivityBonus: 10
}
}),
v3_aggressive: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v3_aggressive',
name: 'Connect4 3D (Aggressive)',
description: 'Setup-orientiert: mehrdimensionale Drohungen aufbauen.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 100000, threeInLine: 1500, twoInLine: 80,
opponentThreeInLine: -800, opponentTwoInLine: -30,
centerWeight: 3, pressureWeight: 20,
setupBonus: 15, threatMultiplier: 5
}
}),
// ═══ OPTIMIERTE STRATEGISCHE PROFILE (3D) ═══
v4_defensive: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v4_defensive',
name: 'Connect4 3D (Defensiv)',
description: '3D-Raumdefense: loss=-150000, starke Gegner-Drohungs-Bestrafung, Höhenkontrolle.',
weights: {
win: 100000, loss: -150000, draw: 500,
fourInRow: 100000, threeInLine: 800, twoInLine: 40,
opponentThreeInLine: -2500, opponentTwoInLine: -100,
centerWeight: 3, spatialControl: 5,
connectivityBonus: 8, heightPenalty: -5
}
}),
v5_offensive: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v5_offensive',
name: 'Connect4 3D (Offensiv)',
description: '3D-Schnellaufbau: Hohe 3er-Werte, Setup&Threat maximiert, Gegner-Drohungen ignoriert.',
weights: {
win: 100000, loss: -80000, draw: -500,
fourInRow: 100000, threeInLine: 2000, twoInLine: 100,
opponentThreeInLine: -500, opponentTwoInLine: -20,
centerWeight: 2, pressureWeight: 25,
setupBonus: 20, threatMultiplier: 8
}
}),
v6_local: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v6_local',
name: 'Connect4 3D (Lokal)',
description: 'Maximale 3D-Fensterwerte, minimale Positionsgewichte. Taktischer Raumkampf.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 100000, threeInLine: 1800, twoInLine: 90,
opponentThreeInLine: -1000, opponentTwoInLine: -50,
centerWeight: 1, setupBonus: 20
}
}),
v7_global: _connect4ValidateConfig({
game: 'connect4', variant: '3d', profile: 'v7_global',
name: 'Connect4 3D (Global)',
description: '3D-Raumstruktur dominiert: spatialControl=12, Connectivity=15, niedrige Linienwerte.',
weights: {
win: 100000, loss: -100000, draw: 0,
fourInRow: 100000, threeInLine: 600, twoInLine: 30,
opponentThreeInLine: -800, opponentTwoInLine: -40,
centerWeight: 5, spatialControl: 12,
connectivityBonus: 15, heightPenalty: -3
}
})
};
/**
* Zentrales Konfigurations-Verzeichnis aller Connect4-Profile.
* @type {Object<string, Object<string, Object>>}
*/
const CONNECT4_HEURISTICS_CONFIGS = {
regular: C4_REGULAR_PROFILES,
'3d': C4_3D_PROFILES
};
/**
* Factory-Funktion: Lädt die Konfiguration für eine Connect4-Variante und ein Profil.
* @param {string} [variant='regular'] - 'regular' oder '3d'.
* @param {string} [profile='v1_baseline'] - Profil-ID: v1_baseline bis v7_global.
* @returns {Object} Validierte Heuristik-Konfiguration.
*/
function getConnect4HeuristicsConfig(variant = 'regular', profile = 'v1_baseline') {
const normalizedVariant = variant === '_3d' ? '3d' : variant;
const variantConfigs = CONNECT4_HEURISTICS_CONFIGS[normalizedVariant];
if (!variantConfigs) {
if (typeof DebugConfig !== 'undefined' && typeof DEBUG_DOMAINS !== 'undefined') {
DebugConfig.log(DEBUG_DOMAINS.AI_HEURISTICS, 'warn',
`Unbekannte Connect4-Variante: ${variant}. Fallback auf 'regular'.`);
}
return CONNECT4_HEURISTICS_CONFIGS.regular.v1_baseline;
}
const config = variantConfigs[profile];
if (!config) {
if (typeof DebugConfig !== 'undefined' && typeof DEBUG_DOMAINS !== 'undefined') {
DebugConfig.log(DEBUG_DOMAINS.AI_HEURISTICS, 'warn',
`Unbekanntes Profil: ${profile} für ${variant}. Fallback auf 'v1_baseline'.`);
}
return variantConfigs.v1_baseline;
}
return config;
}
/**
* Gibt alle verfügbaren Profile für eine Connect4-Variante zurück.
* @param {string} [variant='regular'] - Spielvariante.
* @returns {Array<{id: string, name: string, description: string}>}
*/
function getConnect4ProfileList(variant = 'regular') {
const variantConfigs = CONNECT4_HEURISTICS_CONFIGS[variant];
if (!variantConfigs) return [];
return Object.entries(variantConfigs).map(([id, cfg]) => ({
id,
name: cfg.name,
description: cfg.description || ''
}));
}